/* --------------------------------------- * Author: Martin Pane (martintayx@gmail.com) (@tayx94) * Contributors: https://github.com/Tayx94/graphy/graphs/contributors * Project: Graphy - Ultimate Stats Monitor * Date: 05-Mar-18 * Studio: Tayx * * Git repo: https://github.com/Tayx94/graphy * * This project is released under the MIT license. * Attribution is not required, but it is always welcomed! * -------------------------------------*/ using UnityEngine; using UnityEngine.UI; namespace Tayx.Graphy.CustomizationScene { public class ForceSliderToPowerOf2 : MonoBehaviour { #region Variables -> Serialized Private [SerializeField] private Slider m_slider = null; #endregion #region Variables -> Private private int[] m_powerOf2Values = { 128, 256, 512, 1024, 2048, 4096, 8192 }; private Text m_text; #endregion #region Methods -> Unity Callbacks void Update() { int closestSpectrumIndex = 0; int minDistanceToSpectrumValue = 100000; //TO: Put the int cast outside of the loop. for ( int i = 0; i < m_powerOf2Values.Length; i++ ) { int newDistance = Mathf.Abs( (int)m_slider.value - m_powerOf2Values[ i ] ); if ( newDistance < minDistanceToSpectrumValue ) { minDistanceToSpectrumValue = newDistance; closestSpectrumIndex = i; } } m_slider.value = m_powerOf2Values[ closestSpectrumIndex ]; } #endregion } }